Presentation Schedule


Presenter Registration Banner 5

Student Perceptions of Metaverse Game as Pedagogical Tool in Higher Education (104890)

Session Information:

Session: On Demand
Room: Virtual Video Presentation
Presentation Type: Virtual Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

Metaverse games are revolutionizing higher education by creating immersive and interactive learning environments that can help to enhance student engagement and collaboration. These virtual learning environments enable learners to participate in activities such as virtual labs, historical reenactments, and group projects, fostering deeper understanding, creativity, critical thinking, and teamwork. In our pilot study, we designed and utilized a metaverse game that supports virtual classroom learning in the foundation year subject ABCT1D09, conducted during the 2023/24 semester two and 2024/25 semester one, with a total of 181 student registered. The game aimed to improve learning and engagement around the topic of air pollution. Survey data collected through questionnaires revealed a return rate of 39.5% in the first semester and 75% in the second semester. Initial findings showed that 75% of students found the game enjoyable and immersive, while 78% believed it effectively conveyed the importance of air pollutant collection. However, these figures declined to 67% in the following semester. Despite this, in-person feedback highlighted the game's success in raising awareness about greenhouse emissions and promoting active participation in pollution reduction. These results suggest that metaverse games hold significant potential as educational tools, though ongoing refinement is necessary to maintain student interest and optimize learning outcomes. Further research is needed to validate these preliminary findings and explore long-term impacts.

Authors:
Kim Hung Lam, The Hong Kong Polytechnic University, Hong Kong
Peter Hiu Fung Ng, The Hong Kong Polytechnic University, Hong Kong
Laura Zhou, The Hong Kong Polytechnic University, Hong Kong
Xiafeng Huang, The Hong Kong Polytechnic University, Hong Kong


About the Presenter(s)
Dr. Lam focuses on science education and the impact of digital technology and pedagogy on students' learning.

Connect on Linkedin
https://www.scopus.com/authid/detail.uri?authorId=15741398800

See this presentation on the full scheduleOn Demand Schedule



Virtual Presentation


Conference Comments & Feedback

Place a comment using your LinkedIn profile

Comments

Share on activity feed

Powered by WP LinkPress

Share this Presentation

Posted by James Alexander Gordon

Last updated: 2023-02-23 23:45:00