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Enhancing Thai Students’ Coding and Creativity Through Minecraft-Based Game Learning: A Thematic Analysis of Student Reflections (101031)

Session Information: Innovation and Technology
Session Chair: Junghwa Suh

Thursday, 26 March 2026 14:45
Session: Session 4
Room: Room 605 (6F)
Presentation Type: Oral Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

This study explores how game-based learning through Minecraft: Education Edition (M:EE) enhances coding and creativity among Thai primary school students. Building on a mixed-methods design, the current paper focuses on the qualitative component, drawing from student reflections collected during an 8-week implementation of M:EE-integrated lesson plans. A total of 284 Grade 4 students at the Kasetsart University Laboratory School participated in the intervention, which aimed to cultivate computational thinking and creative problem-solving skills through immersive game-based activities. Thematic analysis of students’ written reflections revealed three overarching themes: (1) increased engagement and enjoyment in learning programming concepts; (2) development of creative thinking through open-ended design tasks and sandbox exploration; and (3) perceived growth in collaboration and digital confidence. These findings indicate that M:EE fosters a learner-centered environment that supports both technical and imaginative competencies. By giving students opportunities to construct knowledge through play, the platform acts as a catalyst for holistic learning. The study contributes to the growing literature on educational games in formal settings and offers practical insights for educators aiming to integrate coding and creativity in elementary curricula. Implications are discussed regarding instructional design, teacher training, and policy support for technology-enhanced learning in Thai schools.

Authors:
Thanapat Sripan, Kasetsart University, Thailand
Komgrit Manyam, Kasetsart University, Thailand


About the Presenter(s)
Dr. Thanapat Sripan is an Assistant Professor of Computer Education at the Faculty of Education, Kasetsart University, with interests in educational technology, entrepreneurship, and education.

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Posted by James Alexander Gordon

Last updated: 2023-02-23 23:45:00