Successful Aging in a Faster-Evolving Digital Society: A Tech-Human-Health Framework for Gamification and Digital Games Applications (78821)

Session Information: Aging and Gerontology
Session Chair: Vincenza Frisardi

Thursday, 28 March 2024 15:50
Session: Session 4
Room: Room 608
Presentation Type: Oral Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

The main goal of this article is to propose a framework where game developers, industry, and healthcare professionals may move forward to understand the needs of older adults in the context of a fast digital society. In 2022, almost 74% of older adults in Japan used smartphones to access the internet comparable to their Italian peers. The impact of gamification on health outcomes with older adults is encouraging, but there is still a lack of knowledge about how digital applications may promote successful aging. Methods: Starting from a literature evaluation in the principal databases in this field, we identified 7 themes that pivoted a framework to adapt technology, healthcare practice, end-users' needs, and business process strategies for the digital economy. Eligible criteria: last 5 years, age ≥65 yeas old, papers written in English. Exclusion criteria: gamification in another setting. User-centered simplified design, aging and disease-aging related needs, technology factors, a late-life human-technology interaction, the endorsement of healthcare professionals, and the development of digital practitioners specialized in healthcare apps, are fundamental elements to build a useful, non-invasive but effective digital gamified applications to increase healthy and active aging for our senior citizens embedded in an evolutionary digital business. In a co-participatory research approach, game developers, psychologists, geriatricians, and end-users, have to integrate human and tech perspectives within this comprehensive Tech-Human-Health framework in geriatrics that could be useful to the modern app industry in creating business strategies for person-centered adapted solutions by making seniors digitally confident and “on board".

Authors:
Vincenza Frisardi, Institute of Clinical Research and University Hospital, Italy
Giuseppe Gallo, IRCCS-AOUBO, Italy
Maria Lia Lunardelli, IRCCS-AOUBO, Italy
Mathias Schlogl, Klinik Barmelweid AG, Switzerland


About the Presenter(s)
Dr Vincenza Frisardi is MD, SR at the IRCCS-AOUBO (Bologna, Italy). Her research interest embrace aging -related disorders and digital tools. She works in clinical activity promotion of new model care, both at national and international level.

Connect on Linkedin
https://it.linkedin.com/in/vincenza-frisardi-08344a1a9

Connect on ResearchGate
https://www.researchgate.net/profile/Vincenza-Frisardi-3

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00